Good morning, Rebels, and welcome back to my life.
Today’s video title is a big question, one humanity has been asking itself since we were able to form complex enough thoughts to ask the question in the first place.
And I’ve been thinking about it a lot over the past few days because, well…I’ve been playing a video game called The Talos Principle.
Now if you’ve been following me on Twitch you might have seen some of my gameplay of the game, it’s a fantastically beautiful puzzle solver using mechanics unlike anything I’ve ever seen before.
In the game you play a robot solving these puzzles at the whim of some disembodied voice from the sky calling itself Elohim, which is Hebrew for “God” or perhaps “Gods.”
Meanwhile, some entity in the computers you find all over the worlds forces you to question what you’re doing, who you are, and whether you’re actually a person.
And just so the Bible parallels are REALLY in your face, Elohim constantly refers to the being in the computers as “The Serpent.”
The game is one of the best recent examples of how video games can be a true art form, because aside from its obvious aesthetic appeal, the Talos Principle invites you to think about life differently.
Of course you can completely ignore the computer through the whole game and just solve all the puzzles and beat it, but you’re REALLY cheating yourself out of an amazing experience if you do that.
Because while solving all of the physical puzzles can leave you with a sense of accomplishment, trying to solve the puzzle of why you are a robot doing physical puzzles is much more intriguing.
The Talos Principle refers to a philosophical theory that material existence supercedes belief and even philosophy itself, because whether you believe in the world or philosophize one thing or another about it—it’s still there.
As Philip K. Dick said, “Reality is that which, when you stop believing in it, doesn’t go away.”
Now of course, the concept of using philosophy to invalidate philosophy is problematic because you’re invalidating the very tool you used to invalidate itself…right?
But that’s the point I drew from the game—you can’t invalidate philosophy because what, people are just going to stop thinking about things?
Instead it frames philosophy for what it is: a sometimes-useful tool that can help us understand ourselves, life, the universe and everything, but which ultimately is just that—a thought tool. Not something you can build a bridge with—but something that can perhaps help you envision a better bridge.
What I love is that the game isn’t trying to push an idea on you, it’s making you question, and in that questioning you’ll hopefully come to your own conclusion.
And of course, by the very practice of questioning AND forming a conclusion, you’re kind of discovering what consciousness itself really means—and discovering the reason why we’ll probably ALWAYS be asking ourselves this kind of question.
And why no matter how much we do that—the world will still be here waiting for us to figure IT out.
I loved the everloving crap out of this game and would highly recommend it to deep thinkers, ANY writer, and people with a philosophical bent.
If you haven’t already, pop on over to my channel Garrett’s Games in the video description and subscribe there, I’ll soon be publishing my full review of the game as well as walkthroughs for every puzzle, in case you get stuck.
Which I did.
Stay cool, keep philosomophizing, and stay tuned for tomorrow’s end of the year recap video.
2014 is almost over! OMIGOD!
Thanks for watching, don’t forget to subscribe, check out my Patreon link in the video description for the best way to get my books, and I will see you tomorrow. Maybe. Byyye.